Monday, 18/03/2024 (GMT+07:00)
EdTech stands for "Educational Technology", referring to the application of technology in the field of education. Support the teaching and learning process of teachers and students. EdTech includes both hardware and software. Designed to improve teaching quality and learning outcomes.
Global online education is growing even before the pandemic appears. According to statistics from Inside Higher Ed, every college student enrolled in at least one online class, and the number increased from 33.1% to 34.7% in 2017.
Right Even in the post-COVID context, EdTech has become stronger and more integrated in everyday life. According to NCES (National Center for Statistical Education), in 2021, approximately 9.4 million students (representing 61% of all university students), were enrolled in at least one distance education course. There are more than 4.4 million students (accounting for 28%) who only participate in distance education courses.
The trend of increasing usage, along with the constant development potential of EdTech, promises to open a bright future for the global education system, going further in meeting learning needs and shaping the future.
The global education technology market is ready for an increase chief remarkable. According to the newspaper SNS Insider, the expected increase will be from USD 133.55 billion in 2023 to a staggering USD 433.17 billion in 2030. Reflecting a strong compound annual growth rate (CAGR) of 18.3%. This growth signifies the enormous opportunities that lie within the field of education today.
The educational technology market in Vietnam is growing rapidly and is given top priority by the Government in the country's education investment strategy. The target is to reach 90% of online training coverage for universities and 80% for secondary schools and vocational institutions by 2030. This is to prepare a highly skilled workforce and promote the development of startups in this field.
EdTech plays a key role in shaping the future of education for students. Break down geographical barriers and allow students to access high-quality education. At the same time, putting students in a central position, giving them the right to self-manage their learning process and choose their learning method.
EdTech brings great benefits to teachers by providing tools that significantly support teaching, helping teachers convey knowledge more vividly and attractively. Thanks to that, we can focus on teaching and supporting students better.
EdTech helps improve training effectiveness through personalizing learning programs, and providing professional training programs and soft skills. Form learning everywhere, more effectively, saving costs, resources, and training time. Accessing corporate knowledge for employees is also extremely easy.
EdTech plays an important role in the future of education, helping to personalize learning, expand access opportunities, improve education quality, and help learn anytime, anywhere. EdTech helps the education industry adapt to the world's rapid changes. Like schools switching to online teaching during an epidemic or natural disaster.
Virtual Reality (VR) and Augmented Reality (AR) technology are the most promising tools for applying technology to education.
Applying VR and AR technology in education is revolutionizing learning methods and how students approach and absorb course materials. One of the key benefits of VR and AR is the ability to provide students with interactive learning experiences that simulate real-life situations. Allows students to practice skills and avoid harm in a controlled environment.
Hybrid Learning is an educational technology model that combines online and face-to-face learning. The limitation of the online training model is that it makes us less interactive. The traditional model requires going to too many classes. Hybrid learning will be the "best choice" to help you minimize travel to live classes while still ensuring the required amount of knowledge.
Emphasizing interactive learning, Hybrid learning allows for asynchronous lessons with a teacher. For example, students can access lectures and other course materials online. At the same time, teachers can provide feedback and answer questions.
Medoo is a typical example of an effective Hybrid Learning application in education. Medoo helps improve the quality of education and bring the best learning experience to students. This model provides online courses with a variety of topics:
Learn more about Medoo's advanced teaching system
It is a fact that students' attention spans will decrease when learning online. Maintaining student attention levels is always a challenge. The human brain can only focus on something for a few minutes, regardless of the subject.
So, when it comes to classes that are run by continuous lectures in a virtual environment, it can create a bit of distraction in the minds of students. So how to teach lessons with maximum effectiveness while still ensuring they are easy for students to understand?
One of the answers that is easiest to convince us is Nano-learning
Nano Learning is a program that allows students to access a certain topic in a time frame of 2-10 minutes (mostly 5 minutes) through electronic means and without any human interaction. teachers in real-time. Each module is about 5 minutes and includes:
Because the goal of Microlearning is to provide complete knowledge and skills, while Nano learning aims to convey super-specific information, such as operating instructions, and explaining terminology... Therefore, Microlearning has content that is more in-depth than Nanolearning and is intended to be used as a stand-alone course (or part of a longer course), while Nanolearning mainly exists as a small section within a course or is included as supplementary material.
Hyper-personalization is gradually becoming a trend in education. Brings great potential in improving learning efficiency for each student:
Gamification in education is nothing new. Gamification in education means applying game design elements to educational environments. The goal is often to make learning more engaging.
The birth of AI, big minutes, cloud, IoT, mobile learning, and VR all have the potential to enrich gamified learning. Encourage game-based learning methods in schools. Furthermore, gamification increases the opportunities for the practical application of educational concepts. Because it allows students to use their imagination, which greatly increases interest in the learning process, with a more detailed introduction to the practical applications of the subject, the practical methods applied to the game will create favorable conditions for teachers to teach students.
Today, AI is being widely used in industries. Benefits of applying AI as an educational tool. Increase efficiency by automating routine tasks. Access valuable data insights. Teachers and administrators can use IT to improve curriculum or provide more personalized learning experiences for students.
AI in education can help maximize teachers' and administrators' time with those they directly support, delivering better outcomes for students and better support for teachers, staff, schools, and stakeholders.
Blockchain is a distributed database or ledger shared between nodes of a computer network. Simply put, blockchain is a technology that updates information to the ledger, allowing the transmission of data through an extremely safe encryption system.
Blockchain technology has brought groundbreaking improvements in education by providing a secure, transparent, and tamper-proof system for storing and sharing learning records. Blockchain operates based on the principles of encryption and block creation, ensuring transparency and safety of transactions. Potential applications of Blockchain in education include student profile management, curriculum improvement through smart contracts, secure and authentic electronic diploma issuance, educational data interconnection, and easy tuition payment through electricity bills cryptocurrency, and blockchain.
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